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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-02-04 15:46:54 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-02-04 22:00:36 +0100
commit3e7549c71f60ee1c4b49a7c09fde3b6017818089 (patch)
treedc132aecc12b2ba2680edca912fa12778618ad02 /README.md
parent6c4ac7727094259b3b5a25e8c168245983e70b2f (diff)
downloadcode.nes-3e7549c71f60ee1c4b49a7c09fde3b6017818089.tar.gz
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Ensure background/sprite tiles are spread properly
At least on the MMC3 chip, it's important to have background tiles on the first pattern table and then sprite tiles on the second pattern table. This avoids a hardware bug on scanline IRQs. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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@@ -7,7 +7,7 @@ check out [this list](#other-projects).
You can build everything by just calling `make` and binaries will then be
available in the `out` directory. Before doing that, though, you will need a
-compiler for the 6052 platform. A good option is
+compiler for the 6502 platform. A good option is
[cc65](https://github.com/cc65/cc65), which is available on all major platforms,
and if you are feeling adventurous you can check out
[nasm](https://github.com/mssola/tools.nes). By default the Makefile uses `cc65`