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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 15:46:54 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 22:00:36 +0100 |
| commit | 3e7549c71f60ee1c4b49a7c09fde3b6017818089 (patch) | |
| tree | dc132aecc12b2ba2680edca912fa12778618ad02 /README.md | |
| parent | 6c4ac7727094259b3b5a25e8c168245983e70b2f (diff) | |
| download | code.nes-3e7549c71f60ee1c4b49a7c09fde3b6017818089.tar.gz code.nes-3e7549c71f60ee1c4b49a7c09fde3b6017818089.zip | |
Ensure background/sprite tiles are spread properly
At least on the MMC3 chip, it's important to have background tiles on
the first pattern table and then sprite tiles on the second pattern
table. This avoids a hardware bug on scanline IRQs.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -7,7 +7,7 @@ check out [this list](#other-projects). You can build everything by just calling `make` and binaries will then be available in the `out` directory. Before doing that, though, you will need a -compiler for the 6052 platform. A good option is +compiler for the 6502 platform. A good option is [cc65](https://github.com/cc65/cc65), which is available on all major platforms, and if you are feeling adventurous you can check out [nasm](https://github.com/mssola/tools.nes). By default the Makefile uses `cc65` |
