From 3e7549c71f60ee1c4b49a7c09fde3b6017818089 Mon Sep 17 00:00:00 2001 From: Miquel Sabaté Solà Date: Tue, 4 Feb 2025 15:46:54 +0100 Subject: Ensure background/sprite tiles are spread properly MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit At least on the MMC3 chip, it's important to have background tiles on the first pattern table and then sprite tiles on the second pattern table. This avoids a hardware bug on scanline IRQs. Signed-off-by: Miquel Sabaté Solà --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index 42302a5..50bb8dc 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ check out [this list](#other-projects). You can build everything by just calling `make` and binaries will then be available in the `out` directory. Before doing that, though, you will need a -compiler for the 6052 platform. A good option is +compiler for the 6502 platform. A good option is [cc65](https://github.com/cc65/cc65), which is available on all major platforms, and if you are feeling adventurous you can check out [nasm](https://github.com/mssola/tools.nes). By default the Makefile uses `cc65` -- cgit v1.2.3