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|
.segment "HEADER"
.byte 'N', 'E', 'S', $1A
.byte $08 ; 128KB of PRG-ROM (8 x 16KB)
.byte $00 ; No CHR-ROM. Games using this chip used RAM instead.
;; On the 6th byte we have to set the lower nibble of the mapper (#%0010 for
;; UNROM).
.byte $20
;; Forcing iNES 2.0 format, which will help us for the next bytes.
.byte $08
;; And now iNES 2.0-specific thingies.
.byte $00 ; No submapper
.byte $00 ; PRG ROM not 4 MiB or larger
.byte $00 ; No PRG RAM
.byte $07 ; 8192 (64 * 2^7) bytes CHR RAM, no battery
.byte $00 ; NTSC; use $01 for PAL
.byte $00 ; No special PPU
.segment "VECTORS"
.addr nmi, reset, irq
.segment "BANK0"
hello_bank0:
lda #2
sta $10
rts
.segment "BANK1"
hello_bank1:
lda #3
sta $11
rts
.segment "BANK2"
.byte $00
.segment "BANK3"
.byte $00
.segment "BANK4"
.byte $00
.segment "BANK5"
.byte $00
.segment "BANK6"
.byte $00
.segment "FIXED"
banktable:
.byte $00, $01, $02, $03, $04, $05, $06
zp_current_bank = $00
bankswitch:
sty zp_current_bank
tya
sta banktable, y
rts
.proc reset
sei
cld
ldx #$40
stx $4017
ldx #$FF
txs
inx
stx $2000
stx $2001
stx $4010
bit $2002
@vblankwait1:
bit $2002
bpl @vblankwait1
ldx #0
lda #0
@ram_reset_loop:
sta $000, x
sta $100, x
sta $200, x
sta $300, x
sta $400, x
sta $500, x
sta $600, x
sta $700, x
inx
bne @ram_reset_loop
@vblankwait2:
bit $2002
bpl @vblankwait2
;;;
;; NOTE: configuration/reset is done, the code below is our actual program :D
ldy #0
jsr bankswitch
jsr hello_bank0
ldy #1
jsr bankswitch
jsr hello_bank1 ; check:safe
lda $10
clc
adc $11
sta $12
@loop:
jmp @loop
.endproc
.proc nmi
rti
.endproc
.proc irq
rti
.endproc
|