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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This needed some heavy lifting when it comes to how files were located.
This means that statements like .include/.incbin now take into
consideration a new list made out of SourceInfo, which holds enough
information to translate from which file a node comes from. This has
also been added into errors, so they are more informative on what went
wrong.
In order to tests this, besides all the regular unit tests, a new e2e
test has been added.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Let's continue with the good ol' tradition of being terrible at naming
things.
I have also renamed another project which was referenced here, so update
all references as well.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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I have also added an end-to-end test for it.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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For now I have added the most simple example for an NES/Famicom game,
which I already had on a private repository (that I plan to open source
soonish).
Tests simply run `nasm` on known source files and compares the results
with an .nes ROM file that has the exact bytes that we expect.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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