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-rw-r--r--tests/src/chr-ram.s4
-rw-r--r--tests/src/sprite.s4
2 files changed, 4 insertions, 4 deletions
diff --git a/tests/src/chr-ram.s b/tests/src/chr-ram.s
index 828217f..401588d 100644
--- a/tests/src/chr-ram.s
+++ b/tests/src/chr-ram.s
@@ -1,5 +1,5 @@
-;;; From https://github.com/mssola/NES which will be open sourced soon (pinky
-;;; promess!).
+;;; From https://github.com/mssola/code.nes which will be open sourced soon
+;;; (pinky promess!).
.segment "HEADER"
.byte 'N', 'E', 'S', $1A
diff --git a/tests/src/sprite.s b/tests/src/sprite.s
index 84eaaa0..d57426d 100644
--- a/tests/src/sprite.s
+++ b/tests/src/sprite.s
@@ -1,5 +1,5 @@
-;;; NOTE: taken from https://github.com/mssola/NES; which I will open source
-;;; sooner rather than later.
+;;; NOTE: taken from https://github.com/mssola/code.nes; which I will open
+;;; source sooner rather than later.
;;;
;; Show a sprite to the screen! This example also contains fully detailed
;; explanations on each section on how an NES game is initialized and stored.