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-rw-r--r--CONTRIBUTING.md2
-rw-r--r--README.md19
-rw-r--r--tests/src/chr-ram.s4
-rw-r--r--tests/src/sprite.s4
4 files changed, 15 insertions, 14 deletions
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index dd58352..3076408 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -5,7 +5,7 @@ desired binaries/tests.
## Issue reporting
I'm using Github in order to host the code. Thus, in order to report issues you
-can do it on its [issue tracker](https://github.com/mssola/ntools/issues). A
+can do it on its [issue tracker](https://github.com/mssola/tools.nes/issues). A
couple of notes on reports:
- Check that the issue has not already been reported or fixed in the `main`
diff --git a/README.md b/README.md
index bbc281e..8b4c08a 100644
--- a/README.md
+++ b/README.md
@@ -1,5 +1,6 @@
-Utilities for NES/Famicom development. Note that this repository is under heavy
-development and it's **not** currently usable.
+Tools I have created to help with NES/Famicom development.
+
+**Note**: this is under heavy development and it's not currently usable.
## `nasm`
@@ -18,9 +19,9 @@ it like so:
$ nasm -o awesome.nes awesome.s
```
-Last but not least, you can actually tell `nasm` to redirect the output to
-stdout instead with the `--stdout` flag. This is useful when debugging the
-binary format with another CLI tool. For example:
+Moreover, you can actually tell `nasm` to redirect the output to stdout instead
+with the `--stdout` flag. This is useful when debugging the binary format with
+another CLI tool. For example:
```
$ nasm --stdout awesome.s | hexdump -C
@@ -48,10 +49,10 @@ for reference.
## `readrom`
-The `readrom` reads a given ROM file and shows all the information that can be
-gathered from it. For now this only applies to information on the header, but in
-the future we might want to add disassembling user-specified segments, for
-example.
+The `readrom` program reads a given ROM file and shows all the information that
+can be gathered from it. For now this only applies to information on the header,
+but in the future we might want to add disassembling user-specified segments,
+for example.
## License
diff --git a/tests/src/chr-ram.s b/tests/src/chr-ram.s
index 828217f..401588d 100644
--- a/tests/src/chr-ram.s
+++ b/tests/src/chr-ram.s
@@ -1,5 +1,5 @@
-;;; From https://github.com/mssola/NES which will be open sourced soon (pinky
-;;; promess!).
+;;; From https://github.com/mssola/code.nes which will be open sourced soon
+;;; (pinky promess!).
.segment "HEADER"
.byte 'N', 'E', 'S', $1A
diff --git a/tests/src/sprite.s b/tests/src/sprite.s
index 84eaaa0..d57426d 100644
--- a/tests/src/sprite.s
+++ b/tests/src/sprite.s
@@ -1,5 +1,5 @@
-;;; NOTE: taken from https://github.com/mssola/NES; which I will open source
-;;; sooner rather than later.
+;;; NOTE: taken from https://github.com/mssola/code.nes; which I will open
+;;; source sooner rather than later.
;;;
;; Show a sprite to the screen! This example also contains fully detailed
;; explanations on each section on how an NES game is initialized and stored.