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authorMiquel Sabaté Solà <mikisabate@gmail.com>2024-12-20 16:49:46 +0100
committerMiquel Sabaté Solà <mikisabate@gmail.com>2024-12-20 16:49:46 +0100
commit0087cc0631ae8e8b1892e674e34a9daa84ad0bb9 (patch)
treeaadcac9318a45dd0177cedacc169269c5eba4cc6 /.github/workflows
parentd88fab8c004b3f2556714725bc1e9d48ec6c619f (diff)
downloadtools.nes-0087cc0631ae8e8b1892e674e34a9daa84ad0bb9.tar.gz
tools.nes-0087cc0631ae8e8b1892e674e34a9daa84ad0bb9.zip
Introduce end-to-end tests
For now I have added the most simple example for an NES/Famicom game, which I already had on a private repository (that I plan to open source soonish). Tests simply run `nasm` on known source files and compares the results with an .nes ROM file that has the exact bytes that we expect. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to '.github/workflows')
-rw-r--r--.github/workflows/ci.yml13
1 files changed, 13 insertions, 0 deletions
diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index 0d6e641..df4ad3d 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -26,6 +26,19 @@ jobs:
- name: Run Clippy
run: cargo clippy --all-targets --all-features
+ e2e-tests:
+ runs-on: ubuntu-latest
+ steps:
+ - uses: actions/checkout@v4
+
+ - name: Ensure latest Rust stable
+ run: |
+ rustup update stable
+ rustup default stable
+
+ - name: Run end-to-end tests
+ run: bash ./scripts/test-e2e.sh
+
fuzz_parser:
runs-on: ubuntu-latest
steps: