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@@ -33,10 +33,10 @@ That being said, one good argument could be made that you could write the most
performance critical bits in assembly and leave the business code in C so it's
easier to understand or debug. That certainly is a possibility, but in the end
the mixing of both languages can go wrong in different and hidden ways, makes
-building and linking more complex, and, in my humble opinion, for not too much
-to gain. Or at least that's how I feel, and programming in C might just be fine
-for some people, but I prefer doing everything in assembly on NES/Famicom
-development.
+building, linking and debugging more complex, and, in my humble opinion, for not
+too much to gain. Or at least that's how I feel, and programming in C might just
+be fine for some people, but I prefer doing everything in assembly on
+NES/Famicom development.
That's why for the rest of this guide we will be talking about assembly and
never about C or any other languages.