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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-04-14 11:22:34 +0200 |
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| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-04-14 11:22:34 +0200 |
| commit | 8c0486910f052d0392c22a7e4d89ef62bd9c8054 (patch) | |
| tree | d6e70f68e9d27f399721def50cc221c0dbfaee2a /README.md | |
| parent | 903f305f2ec24220deb85865383914f57a6c650a (diff) | |
| download | style.nes-8c0486910f052d0392c22a7e4d89ef62bd9c8054.tar.gz style.nes-8c0486910f052d0392c22a7e4d89ef62bd9c8054.zip | |
Fix bad upper case
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -547,7 +547,7 @@ self will appreciate it. This is something quite hard to achieve, but try to weed out code that is not strictly from your game in an `include` or `lib` directory. This way you can reuse this code for other games. For example, aliases for PPU addresses are good -candidates: having a `PPU::ADDRESS` with the value `$2006` is helpful in any +candidates: having a `PPU::m_address` with the value `$2006` is helpful in any given game, for example. That being said, don't go over the top. Certainly a function like `reset` can be |
