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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-10 10:06:42 +0100 |
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| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-10 10:06:42 +0100 |
| commit | 5b31af58be0e9a94950eb025e6b31f77eb8c394a (patch) | |
| tree | 3e509c983fc17c0f946d78c01bf2e26b081b01ff | |
| parent | 2050d4605a55d72bf4ccd6b61e70bce7830a2752 (diff) | |
| download | style.nes-5b31af58be0e9a94950eb025e6b31f77eb8c394a.tar.gz style.nes-5b31af58be0e9a94950eb025e6b31f77eb8c394a.zip | |
Tune down my comments on non-assembly
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
| -rw-r--r-- | README.md | 4 |
1 files changed, 3 insertions, 1 deletions
@@ -34,7 +34,9 @@ performance critical bits in assembly and leave the business code in C so it's easier to understand or debug. That certainly is a possibility, but in the end the mixing of both languages can go wrong in different and hidden ways, makes building and linking more complex, and, in my humble opinion, for not too much -to gain. Hence, just stick with assembly and you should be fine. +to gain. Or at least that's how I feel, and programming in C might just be fine +for some people, but I prefer doing everything in assembly on NES/Famicom +development. That's why for the rest of this guide we will be talking about assembly and never about C or any other languages. |
