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* Don't touch zp_arg2 on background checksMiquel Sabaté Solà2025-05-141-4/+3
* Implement the base for moving bulletsMiquel Sabaté Solà2025-05-144-2/+467
* reset: Do not zero out RAMMiquel Sabaté Solà2025-05-122-25/+23
* Add the ability to pause the gameMiquel Sabaté Solà2025-04-032-2/+61
* title: Allow selecting with the A buttonMiquel Sabaté Solà2025-04-021-1/+1
* Implement hoverMiquel Sabaté Solà2025-04-021-0/+12
* Rename throttle to the proper wordingMiquel Sabaté Solà2025-04-021-19/+19
* Full stop when not moving on walking stateMiquel Sabaté Solà2025-04-021-3/+8
* Switch to a throttle state when fallingMiquel Sabaté Solà2025-04-021-0/+22
* Adapt velocity constants for PALMiquel Sabaté Solà2025-04-021-13/+9
* player: First PAL implementationMiquel Sabaté Solà2025-04-024-7/+91
* player: Implement background collisionMiquel Sabaté Solà2025-04-012-61/+272
* title: Fix toggle with the Select buttonMiquel Sabaté Solà2025-03-211-8/+10
* player: Inline the position to screen translationMiquel Sabaté Solà2025-03-201-49/+35
* Add walking animationMiquel Sabaté Solà2025-03-202-11/+88
* player: Add initial code for horizontal motionMiquel Sabaté Solà2025-03-201-15/+92
* player: Update its sprites on heading and throttleMiquel Sabaté Solà2025-03-192-58/+147
* reset: Read the PPU status before the first waitMiquel Sabaté Solà2025-03-191-0/+1
* Disable the PPU between the title to main screensMiquel Sabaté Solà2025-03-194-10/+85
* Expanded ground collision to the other platformsMiquel Sabaté Solà2025-03-183-34/+130
* Add basic vertical movementMiquel Sabaté Solà2025-03-173-1/+347
* Support PAL nativelyMiquel Sabaté Solà2025-03-142-5/+27
* Add a title and a main screensMiquel Sabaté Solà2025-03-135-55/+355
* Start with a skeleton for the projectMiquel Sabaté Solà2025-03-122-0/+195