| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
| |
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
|
| |
|
|
|
|
|
| |
Also give it a dummy value on start and initialize it properly after the
player's selection on the title screen.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
|
| |
|
|
|
|
|
| |
The address sanitizer from nasm provides quite a few goodies, so let's
adapt the code more to it to benefit from those.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
|
| |
|
|
| |
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
|
| |
|
|
|
|
|
| |
Fixes: b3cb545c6ebc ("player: Update its sprites on heading and
throttle")
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
|
| |
|
|
| |
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
|
| |
|
|
|
|
|
| |
Also add a make target specific for a PAL version, even if only the full
game will be built, not the development "partial" one.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
|
|
|
This commit adds the skeleton for having a title and a main screen. For
now the title menu doesn't do much, as the selection is simply ignored,
but at least it already knows how to cycle between these two states.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
|