| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Show lifes for player 2 if available | Miquel Sabaté Solà | 2026-03-08 | 1 | -5/+24 |
| | | | | | Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com> | ||||
| * | Toggle a "Paused" message on top of the screen | Miquel Sabaté Solà | 2026-03-06 | 1 | -0/+6 |
| | | | | | Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com> | ||||
| * | Make randomness a bit more random | Miquel Sabaté Solà | 2026-03-05 | 1 | -3/+3 |
| | | | | | Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com> | ||||
| * | Update lifes left for player 1 | Miquel Sabaté Solà | 2026-03-04 | 1 | -0/+22 |
| | | | | | | | | The whole handling of player 2 will come whenever I set to implement multi-player for this game. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com> | ||||
| * | Remove vector.s | Miquel Sabaté Solà | 2026-02-13 | 1 | -0/+101 |
| Instead of this, the 'reset' function can go into 'jetpac.s', as we could consider it's part of the 'main' work. As a bonus, doing this alignment gives us 3 bytes back from ROM space. Not that we care too much about space, but it's amusing nonetheless. The debug scope has been moved into its own file in include/. Admittedly it's not the most crucial file in the project, but it makes things more logical and it opens the door to more debugging utilities. This leaves us with a vector.s file only containing interrupt code. Thus, it just makes sense to rename it to interrupts.s, which in the end makes things more organized. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com> | |||||
