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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-04 23:44:47 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-04 23:44:47 +0100 |
| commit | dbcbd43287a28bf087e20e660edd5ba40b5c27ec (patch) | |
| tree | ae69b710c3b06bae58c18273af105855b3071ded /src/interrupts.s | |
| parent | 0c5af85cc0cb9bb39a3a72548e735b92daf0a28f (diff) | |
| download | jetpac.nes-dbcbd43287a28bf087e20e660edd5ba40b5c27ec.tar.gz jetpac.nes-dbcbd43287a28bf087e20e660edd5ba40b5c27ec.zip | |
Update lifes left for player 1
The whole handling of player 2 will come whenever I set to implement
multi-player for this game.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'src/interrupts.s')
| -rw-r--r-- | src/interrupts.s | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/src/interrupts.s b/src/interrupts.s index 8c53af7..b5120b4 100644 --- a/src/interrupts.s +++ b/src/interrupts.s @@ -34,6 +34,28 @@ jsr Driver::pal_handler .endif + ;; Do we need to update the lifes from players on the HUD? + lda Player::zp_state + and #%00001000 + beq @global_flags + + ;; Yeah! TODO: this is only done for player 1. + bit PPU::m_status + lda #$28 + sta PPU::m_address + lda #$4B + sta PPU::m_address + lda Player::zp_lifes + clc + adc #$10 + sta PPU::m_data + + ;; And unset the 'life' flag from the player. + lda Player::zp_state + and #%11110111 + sta Player::zp_state + +@global_flags: ;; TODO: some actions here will depend on the status of the game... lda Globals::zp_flags and #%00000001 |
