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* Implement the 'bounce' algorithm for enemiesMiquel Sabaté Solà2026-02-121-7/+202
* Initial iteration of enemy movementMiquel Sabaté Solà2026-02-121-33/+317
* Improve the "other" states from fighter jetsMiquel Sabaté Solà2026-02-101-4/+4
* Allocate all enemies on sprite cyclingMiquel Sabaté Solà2026-02-101-0/+6
* enemies: add inner movement and facing logicMiquel Sabaté Solà2026-02-101-18/+231
* Add missing enemy tile definitionsMiquel Sabaté Solà2026-02-031-4/+36
* Adapt the code to play well with nasm's asanMiquel Sabaté Solà2025-12-151-1/+1
* Initialize enemies at a random Y coordinateMiquel Sabaté Solà2025-05-161-1/+3
* Add the skeleton code for enemiesMiquel Sabaté Solà2025-05-151-0/+58