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* Fix bottom collision for fighter jet 1sMiquel Sabaté Solà2026-03-011-2/+9
* Finish up the 'homing' algorithmMiquel Sabaté Solà2026-03-011-15/+21
* Allow the 'basic' algorithm to go up or downMiquel Sabaté Solà2026-03-011-5/+12
* Remove the usage to zp_enemy_arg in most placesMiquel Sabaté Solà2026-02-281-73/+30
* Move the 'extra' initialization to a functionMiquel Sabaté Solà2026-02-281-51/+53
* Make 'basic' more true to the original gameMiquel Sabaté Solà2026-02-271-22/+44
* Initial implementation for the homing algorithmMiquel Sabaté Solà2026-02-271-2/+119
* Set the enemy pool size on 'init_pool' loop's initMiquel Sabaté Solà2026-02-131-4/+3
* Implement the 'erratic' algorithm for enemiesMiquel Sabaté Solà2026-02-131-4/+173
* Fix sprites and waves for fighter jetsMiquel Sabaté Solà2026-02-121-6/+6
* Implement the 'bounce' algorithm for enemiesMiquel Sabaté Solà2026-02-121-7/+202
* Initial iteration of enemy movementMiquel Sabaté Solà2026-02-121-33/+317
* Improve the "other" states from fighter jetsMiquel Sabaté Solà2026-02-101-4/+4
* Allocate all enemies on sprite cyclingMiquel Sabaté Solà2026-02-101-0/+6
* enemies: add inner movement and facing logicMiquel Sabaté Solà2026-02-101-18/+231
* Add missing enemy tile definitionsMiquel Sabaté Solà2026-02-031-4/+36
* Adapt the code to play well with nasm's asanMiquel Sabaté Solà2025-12-151-1/+1
* Initialize enemies at a random Y coordinateMiquel Sabaté Solà2025-05-161-1/+3
* Add the skeleton code for enemiesMiquel Sabaté Solà2025-05-151-0/+58