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Port to the NES/Famicom of "Jetpac" from Ashby Computers and Graphics Limited.
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src
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enemies.s
Commit message (
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Author
Age
Files
Lines
*
Allow the 'basic' algorithm to go up or down
Miquel Sabaté Solà
2026-03-01
1
-5
/
+12
*
Remove the usage to zp_enemy_arg in most places
Miquel Sabaté Solà
2026-02-28
1
-73
/
+30
*
Move the 'extra' initialization to a function
Miquel Sabaté Solà
2026-02-28
1
-51
/
+53
*
Make 'basic' more true to the original game
Miquel Sabaté Solà
2026-02-27
1
-22
/
+44
*
Initial implementation for the homing algorithm
Miquel Sabaté Solà
2026-02-27
1
-2
/
+119
*
Set the enemy pool size on 'init_pool' loop's init
Miquel Sabaté Solà
2026-02-13
1
-4
/
+3
*
Implement the 'erratic' algorithm for enemies
Miquel Sabaté Solà
2026-02-13
1
-4
/
+173
*
Fix sprites and waves for fighter jets
Miquel Sabaté Solà
2026-02-12
1
-6
/
+6
*
Implement the 'bounce' algorithm for enemies
Miquel Sabaté Solà
2026-02-12
1
-7
/
+202
*
Initial iteration of enemy movement
Miquel Sabaté Solà
2026-02-12
1
-33
/
+317
*
Improve the "other" states from fighter jets
Miquel Sabaté Solà
2026-02-10
1
-4
/
+4
*
Allocate all enemies on sprite cycling
Miquel Sabaté Solà
2026-02-10
1
-0
/
+6
*
enemies: add inner movement and facing logic
Miquel Sabaté Solà
2026-02-10
1
-18
/
+231
*
Add missing enemy tile definitions
Miquel Sabaté Solà
2026-02-03
1
-4
/
+36
*
Adapt the code to play well with nasm's asan
Miquel Sabaté Solà
2025-12-15
1
-1
/
+1
*
Initialize enemies at a random Y coordinate
Miquel Sabaté Solà
2025-05-16
1
-1
/
+3
*
Add the skeleton code for enemies
Miquel Sabaté Solà
2025-05-15
1
-0
/
+58