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* Fix bogus commentsMiquel Sabaté Solà2026-04-062-3/+3
* Clear out sprites after the take off animationMiquel Sabaté Solà2026-04-062-1/+14
* Don't show the middle part on shuttle re-assembleMiquel Sabaté Solà2026-04-062-6/+9
* Cancel the take off animation before shuttle changeMiquel Sabaté Solà2026-04-052-3/+11
* Let SUSE's coin to appear at stage 16Miquel Sabaté Solà2026-04-052-2/+2
* Add the rest of shuttle kinds into the CHR fileMiquel Sabaté Solà2026-04-053-35/+33
* Add a table with tile IDs for shuttle partsMiquel Sabaté Solà2026-04-033-20/+56
* Cycle the kind of shuttle to be usedMiquel Sabaté Solà2026-04-025-6/+22
* Remove lowest part of the shuttle from spritesMiquel Sabaté Solà2026-04-023-35/+35
* Fix wrong initialization on shuttle reassembleMiquel Sabaté Solà2026-04-022-6/+10
* Add a small signature in ROM spaceMiquel Sabaté Solà2026-04-022-1/+2
* Fix overwrite issues when adding scoresMiquel Sabaté Solà2026-03-284-38/+45
* Add copyright notices on the title screenMiquel Sabaté Solà2026-03-275-48/+50
* Save the high score after game overMiquel Sabaté Solà2026-03-274-5/+103
* Update scores on screenMiquel Sabaté Solà2026-03-259-6/+114
* Add support for adding scoresMiquel Sabaté Solà2026-03-254-3/+176
* Don't use dark green for itemsMiquel Sabaté Solà2026-03-242-26/+26
* Decrease a bit the items' timerMiquel Sabaté Solà2026-03-241-1/+1
* Use the 'nmi_' prefix for NMI-only functionsMiquel Sabaté Solà2026-03-244-15/+9
* Implement the "take off" animationMiquel Sabaté Solà2026-03-238-116/+498
* Try to initialize enemies on unique Y coordinatesMiquel Sabaté Solà2026-03-225-3/+40
* Restart the blinking animation after player's deathMiquel Sabaté Solà2026-03-202-3/+9
* Center "game over (coin)" textMiquel Sabaté Solà2026-03-204-31/+32
* Don't rely on the 'y' register in Over::handle()Miquel Sabaté Solà2026-03-202-4/+5
* Set the proper "game over" flagMiquel Sabaté Solà2026-03-202-3/+5
* Push the value from Over::handle() to the stackMiquel Sabaté Solà2026-03-201-2/+2
* Add support for the SUSE coinMiquel Sabaté Solà2026-03-208-36/+152
* Remove stale commentMiquel Sabaté Solà2026-03-191-1/+1
* Let fuel tanks be delivered separatelyMiquel Sabaté Solà2026-03-183-4/+32
* Increase the item's timer for non-dev buildsMiquel Sabaté Solà2026-03-181-1/+5
* Fix the high byte for the timer initializationMiquel Sabaté Solà2026-03-181-1/+1
* Expand documentation on items.sMiquel Sabaté Solà2026-03-181-10/+29
* Use specific variables for cached player's tile coordinatesMiquel Sabaté Solà2026-03-183-9/+16
* Add missing 'Items::zp_current_tiles' updatesMiquel Sabaté Solà2026-03-182-3/+16
* Avoid a jmp by moving update_sprites()Miquel Sabaté Solà2026-03-162-19/+19
* Improve the accuracy of the dropping zoneMiquel Sabaté Solà2026-03-162-10/+8
* Wait for items to fall before changing screenMiquel Sabaté Solà2026-03-165-106/+138
* Account for items switching to following the player in mid-airMiquel Sabaté Solà2026-03-152-5/+16
* Update the shuttle as fuel is getting inMiquel Sabaté Solà2026-03-152-10/+80
* Implement falling itemsMiquel Sabaté Solà2026-03-137-96/+403
* debug: Add another value for debugging purposesMiquel Sabaté Solà2026-03-131-0/+3
* Add missing items from the assetsMiquel Sabaté Solà2026-03-122-30/+30
* Join 'zp_moved_out' and 'zp_pause_toggle'Miquel Sabaté Solà2026-03-123-24/+32
* Initial implementation for itemsMiquel Sabaté Solà2026-03-1112-46/+720
* Don't skip the title page on a DEV buildMiquel Sabaté Solà2026-03-112-16/+7
* Rename init_x() to init_enemy_x()Miquel Sabaté Solà2026-03-111-4/+4
* Fix a slight misalignment when spreading out bulletsMiquel Sabaté Solà2026-03-111-0/+1
* Add a mock cover imageMiquel Sabaté Solà2026-03-112-1/+3
* Apply a correction on enemy movement for PALMiquel Sabaté Solà2026-03-113-43/+93
* Remove outdated asan:ignore commentsMiquel Sabaté Solà2026-03-101-2/+2