| Commit message (Expand) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| * | Wrap around the saving of the last allocated bullet | Miquel Sabaté Solà | 2026-03-02 | 2 | -2/+7 | |
| * | debug: Add general debugging counter | Miquel Sabaté Solà | 2026-03-02 | 1 | -0/+3 | |
| * | Small optimization on bullet initialization | Miquel Sabaté Solà | 2026-03-02 | 2 | -4/+3 | |
| * | Implement de 'chase' algorithm | Miquel Sabaté Solà | 2026-03-02 | 2 | -37/+247 | |
| * | Improve some comments in enemies.s | Miquel Sabaté Solà | 2026-03-02 | 1 | -4/+4 | |
| * | Check for all corners on the 'basic' algorithm | Miquel Sabaté Solà | 2026-03-01 | 2 | -18/+26 | |
| * | Fix bottom collision for fighter jet 1s | Miquel Sabaté Solà | 2026-03-01 | 2 | -3/+10 | |
| * | Finish up the 'homing' algorithm | Miquel Sabaté Solà | 2026-03-01 | 2 | -16/+22 | |
| * | Allow the 'basic' algorithm to go up or down | Miquel Sabaté Solà | 2026-03-01 | 2 | -6/+13 | |
| * | Remove the usage to zp_enemy_arg in most places | Miquel Sabaté Solà | 2026-02-28 | 2 | -74/+31 | |
| * | Move the 'extra' initialization to a function | Miquel Sabaté Solà | 2026-02-28 | 2 | -52/+54 | |
| * | Make 'basic' more true to the original game | Miquel Sabaté Solà | 2026-02-27 | 2 | -23/+45 | |
| * | Initial implementation for the homing algorithm | Miquel Sabaté Solà | 2026-02-27 | 2 | -3/+120 | |
| * | Update values on the RNG table | Miquel Sabaté Solà | 2026-02-13 | 2 | -19/+20 | |
| * | Set the enemy pool size on 'init_pool' loop's init | Miquel Sabaté Solà | 2026-02-13 | 2 | -5/+4 | |
| * | Implement the 'erratic' algorithm for enemies | Miquel Sabaté Solà | 2026-02-13 | 2 | -5/+174 | |
| * | Remove vector.s | Miquel Sabaté Solà | 2026-02-13 | 4 | -71/+72 | |
| * | Fix sprites and waves for fighter jets | Miquel Sabaté Solà | 2026-02-12 | 1 | -6/+6 | |
| * | Implement the 'bounce' algorithm for enemies | Miquel Sabaté Solà | 2026-02-12 | 2 | -8/+203 | |
| * | Initial iteration of enemy movement | Miquel Sabaté Solà | 2026-02-12 | 6 | -43/+327 | |
| * | Replace some todo's with the safe __fallthrough__ | Miquel Sabaté Solà | 2026-02-11 | 2 | -4/+2 | |
| * | bin: improve the style and add more documentation | Miquel Sabaté Solà | 2026-02-11 | 5 | -18/+43 | |
| * | nasm: always save memory/segments stats | Miquel Sabaté Solà | 2026-02-11 | 4 | -8/+61 | |
| * | Remove target velocities from the player | Miquel Sabaté Solà | 2026-02-10 | 1 | -4/+0 | |
| * | Improve the "other" states from fighter jets | Miquel Sabaté Solà | 2026-02-10 | 3 | -26/+28 | |
| * | Add a sanity check for the LEVEL variable | Miquel Sabaté Solà | 2026-02-10 | 1 | -0/+5 | |
| * | Simplify the random_valid_y_coordinate function | Miquel Sabaté Solà | 2026-02-10 | 3 | -38/+42 | |
| * | Simplify allocation for the rest of bullets | Miquel Sabaté Solà | 2026-02-10 | 1 | -6/+10 | |
| * | Allocate all enemies on sprite cycling | Miquel Sabaté Solà | 2026-02-10 | 3 | -4/+43 | |
| * | enemies: add inner movement and facing logic | Miquel Sabaté Solà | 2026-02-10 | 3 | -27/+238 | |
| * | Re-order the build-* targets on build | Miquel Sabaté Solà | 2026-02-09 | 1 | -1/+1 | |
| * | Use constants on asan:reserve | Miquel Sabaté Solà | 2026-02-09 | 1 | -1/+1 | |
| * | Add the __fallthrough__ pseudo-instruction | Miquel Sabaté Solà | 2026-02-03 | 2 | -2/+11 | |
| * | Fix typo on Makefile | Miquel Sabaté Solà | 2026-02-03 | 1 | -1/+1 | |
| * | Increase the upper Y limit for sprites | Miquel Sabaté Solà | 2026-02-03 | 1 | -1/+1 | |
| * | Add missing enemy tile definitions | Miquel Sabaté Solà | 2026-02-03 | 1 | -4/+36 | |
| * | Initial work on sprite cycling for enemies | Miquel Sabaté Solà | 2026-02-03 | 1 | -8/+47 | |
| * | Remove the .nasm/ directory on 'clean' | Miquel Sabaté Solà | 2025-12-15 | 1 | -0/+1 | |
| * | Only use --stats if V=1 | Miquel Sabaté Solà | 2025-12-15 | 1 | -1/+5 | |
| * | Adapt the code to play well with nasm's asan | Miquel Sabaté Solà | 2025-12-15 | 13 | -144/+145 | |
| * | Add patch files into gitignore | Miquel Sabaté Solà | 2025-12-14 | 1 | -0/+1 | |
| * | Update assets with the latest changes | Miquel Sabaté Solà | 2025-10-13 | 2 | -24/+24 | |
| * | Don't handle frame drops unless PARTIAL is set | Miquel Sabaté Solà | 2025-10-12 | 1 | -0/+4 | |
| * | Pick xa65 by default if that exists | Miquel Sabaté Solà | 2025-10-12 | 3 | -11/+18 | |
| * | Initialize enemies at a random Y coordinate | Miquel Sabaté Solà | 2025-05-16 | 5 | -1/+76 | |
| * | Add the skeleton code for enemies | Miquel Sabaté Solà | 2025-05-15 | 3 | -0/+60 | |
| * | assets: Duplicate the UFO kind of sprite | Miquel Sabaté Solà | 2025-05-15 | 2 | -57/+62 | |
| * | bullet: Do not clash with the pool | Miquel Sabaté Solà | 2025-05-15 | 1 | -9/+9 | |
| * | Add the segment on globals.s | Miquel Sabaté Solà | 2025-05-15 | 1 | -0/+2 | |
| * | Define the notion of a level | Miquel Sabaté Solà | 2025-05-15 | 3 | -0/+28 | |
