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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-02 18:34:30 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-02 18:34:30 +0100
commit3ffbeb74bae2b95452d367501b487323bb72a558 (patch)
treec79636f776da57789989bcdda4f0a645e01121aa
parentbe36184b2683e0cb93ce25ec625313fea4b33100 (diff)
downloadjetpac.nes-3ffbeb74bae2b95452d367501b487323bb72a558.tar.gz
jetpac.nes-3ffbeb74bae2b95452d367501b487323bb72a558.zip
Improve some comments in enemies.s
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
-rw-r--r--src/enemies.s8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/enemies.s b/src/enemies.s
index b2b9ca6..ddfc5b3 100644
--- a/src/enemies.s
+++ b/src/enemies.s
@@ -67,6 +67,8 @@
zp_enemy_arg = $D5
;; Values for the counter of enemies that fall.
+ ;;
+ ;; NOTE: values for this have to fit into a nibble.
FALLING_VELOCITY_0 = HZ / 5
FALLING_VELOCITY_1 = HZ / 10
FALLING_VELOCITY_2 = HZ / 25
@@ -105,9 +107,7 @@
__fallthrough__ init_pool
.endproc
- ;; Initializes the enemy pool for this game. It requires an argument to be
- ;; passed in 'Globals::zp_arg0' which contains the 'extra' state to be
- ;; passed to all enemies of the pool.
+ ;; Initializes the enemy pool for this game.
.proc init_pool
ldx #0
@@ -898,7 +898,7 @@
;; | change from the zero state to homing.
;; |- TT: timer for upwards/downwards movement.
;;
- ;; NOTE: whenever we transition to homing attach, then the 'extra' state
+ ;; NOTE: whenever we transition to homing attack, then the 'extra' state
;; follows the one from 'basic'. Notice that bit 1 is untouched by the
;; 'basic' algorithm, which is used here to determine that we are in the
;; 'homing' state.