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jetpac.nes
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Port to the NES/Famicom of "Jetpac" from Ashby Computers and Graphics Limited.
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Author
Age
Files
Lines
*
Let enemies die whenever they touch a bullet
Miquel Sabaté Solà
2026-03-03
5
-20
/
+131
*
Add a pool of explosion effects
Miquel Sabaté Solà
2026-03-03
9
-36
/
+315
*
Allow enemies to revive after a given time
Miquel Sabaté Solà
2026-03-03
2
-19
/
+33
*
Move enemy initialization into its own function
Miquel Sabaté Solà
2026-03-02
2
-4
/
+17
*
Wrap around the saving of the last allocated bullet
Miquel Sabaté Solà
2026-03-02
2
-2
/
+7
*
debug: Add general debugging counter
Miquel Sabaté Solà
2026-03-02
1
-0
/
+3
*
Small optimization on bullet initialization
Miquel Sabaté Solà
2026-03-02
2
-4
/
+3
*
Implement de 'chase' algorithm
Miquel Sabaté Solà
2026-03-02
2
-37
/
+247
*
Improve some comments in enemies.s
Miquel Sabaté Solà
2026-03-02
1
-4
/
+4
*
Check for all corners on the 'basic' algorithm
Miquel Sabaté Solà
2026-03-01
2
-18
/
+26
*
Fix bottom collision for fighter jet 1s
Miquel Sabaté Solà
2026-03-01
2
-3
/
+10
*
Finish up the 'homing' algorithm
Miquel Sabaté Solà
2026-03-01
2
-16
/
+22
*
Allow the 'basic' algorithm to go up or down
Miquel Sabaté Solà
2026-03-01
2
-6
/
+13
*
Remove the usage to zp_enemy_arg in most places
Miquel Sabaté Solà
2026-02-28
2
-74
/
+31
*
Move the 'extra' initialization to a function
Miquel Sabaté Solà
2026-02-28
2
-52
/
+54
*
Make 'basic' more true to the original game
Miquel Sabaté Solà
2026-02-27
2
-23
/
+45
*
Initial implementation for the homing algorithm
Miquel Sabaté Solà
2026-02-27
2
-3
/
+120
*
Update values on the RNG table
Miquel Sabaté Solà
2026-02-13
2
-19
/
+20
*
Set the enemy pool size on 'init_pool' loop's init
Miquel Sabaté Solà
2026-02-13
2
-5
/
+4
*
Implement the 'erratic' algorithm for enemies
Miquel Sabaté Solà
2026-02-13
2
-5
/
+174
*
Remove vector.s
Miquel Sabaté Solà
2026-02-13
4
-71
/
+72
*
Fix sprites and waves for fighter jets
Miquel Sabaté Solà
2026-02-12
1
-6
/
+6
*
Implement the 'bounce' algorithm for enemies
Miquel Sabaté Solà
2026-02-12
2
-8
/
+203
*
Initial iteration of enemy movement
Miquel Sabaté Solà
2026-02-12
6
-43
/
+327
*
Replace some todo's with the safe __fallthrough__
Miquel Sabaté Solà
2026-02-11
2
-4
/
+2
*
bin: improve the style and add more documentation
Miquel Sabaté Solà
2026-02-11
5
-18
/
+43
*
nasm: always save memory/segments stats
Miquel Sabaté Solà
2026-02-11
4
-8
/
+61
*
Remove target velocities from the player
Miquel Sabaté Solà
2026-02-10
1
-4
/
+0
*
Improve the "other" states from fighter jets
Miquel Sabaté Solà
2026-02-10
3
-26
/
+28
*
Add a sanity check for the LEVEL variable
Miquel Sabaté Solà
2026-02-10
1
-0
/
+5
*
Simplify the random_valid_y_coordinate function
Miquel Sabaté Solà
2026-02-10
3
-38
/
+42
*
Simplify allocation for the rest of bullets
Miquel Sabaté Solà
2026-02-10
1
-6
/
+10
*
Allocate all enemies on sprite cycling
Miquel Sabaté Solà
2026-02-10
3
-4
/
+43
*
enemies: add inner movement and facing logic
Miquel Sabaté Solà
2026-02-10
3
-27
/
+238
*
Re-order the build-* targets on build
Miquel Sabaté Solà
2026-02-09
1
-1
/
+1
*
Use constants on asan:reserve
Miquel Sabaté Solà
2026-02-09
1
-1
/
+1
*
Add the __fallthrough__ pseudo-instruction
Miquel Sabaté Solà
2026-02-03
2
-2
/
+11
*
Fix typo on Makefile
Miquel Sabaté Solà
2026-02-03
1
-1
/
+1
*
Increase the upper Y limit for sprites
Miquel Sabaté Solà
2026-02-03
1
-1
/
+1
*
Add missing enemy tile definitions
Miquel Sabaté Solà
2026-02-03
1
-4
/
+36
*
Initial work on sprite cycling for enemies
Miquel Sabaté Solà
2026-02-03
1
-8
/
+47
*
Remove the .nasm/ directory on 'clean'
Miquel Sabaté Solà
2025-12-15
1
-0
/
+1
*
Only use --stats if V=1
Miquel Sabaté Solà
2025-12-15
1
-1
/
+5
*
Adapt the code to play well with nasm's asan
Miquel Sabaté Solà
2025-12-15
13
-144
/
+145
*
Add patch files into gitignore
Miquel Sabaté Solà
2025-12-14
1
-0
/
+1
*
Update assets with the latest changes
Miquel Sabaté Solà
2025-10-13
2
-24
/
+24
*
Don't handle frame drops unless PARTIAL is set
Miquel Sabaté Solà
2025-10-12
1
-0
/
+4
*
Pick xa65 by default if that exists
Miquel Sabaté Solà
2025-10-12
3
-11
/
+18
*
Initialize enemies at a random Y coordinate
Miquel Sabaté Solà
2025-05-16
5
-1
/
+76
*
Add the skeleton code for enemies
Miquel Sabaté Solà
2025-05-15
3
-0
/
+60
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