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* Show lifes for player 2 if availableMiquel Sabaté Solà2026-03-084-35/+68
* Define the bitmap for multiplayer supportMiquel Sabaté Solà2026-03-085-3/+23
* Initialize 'zp_pause_toggle' before NMI enablementMiquel Sabaté Solà2026-03-073-3/+16
* Move some variables into another memory regionMiquel Sabaté Solà2026-03-072-10/+10
* Switch the palette for bullets into something more colorfulMiquel Sabaté Solà2026-03-071-1/+1
* Make bullet transitions in relation to HZMiquel Sabaté Solà2026-03-071-6/+6
* Ramp up the revive counter for enemiesMiquel Sabaté Solà2026-03-071-1/+1
* Fix documentation error on the 'chase' algorithmMiquel Sabaté Solà2026-03-071-1/+1
* Update the explosions' pool capacityMiquel Sabaté Solà2026-03-072-5/+5
* Bump up to 4 enemies per screenMiquel Sabaté Solà2026-03-062-14/+14
* Make more things operate on SIZEOF_POOL_ITEMMiquel Sabaté Solà2026-03-061-8/+8
* Convert enemy vs bullet collision into a loopMiquel Sabaté Solà2026-03-063-24/+26
* Fix bounce up for cross enemiesMiquel Sabaté Solà2026-03-062-12/+2
* Make bullets thickerMiquel Sabaté Solà2026-03-062-27/+27
* Rename scoped variables without being redundantMiquel Sabaté Solà2026-03-064-186/+186
* Check for enemy death after its movementMiquel Sabaté Solà2026-03-062-1/+10
* Toggle a "Paused" message on top of the screenMiquel Sabaté Solà2026-03-065-35/+97
* Don't toggle pause from a holded buttonMiquel Sabaté Solà2026-03-063-2/+13
* Small savings on re-using untouched registersMiquel Sabaté Solà2026-03-061-8/+2
* Improve documentation on Enemies::zp_current_tilesMiquel Sabaté Solà2026-03-061-10/+17
* Add the 'each' and 'release' make targetsMiquel Sabaté Solà2026-03-062-1/+32
* Fix a cycling bug when shooting carelesslyMiquel Sabaté Solà2026-03-062-1/+14
* ci: clean up previous continuous releasesMiquel Sabaté Solà2026-03-051-0/+5
* ci: overwrite files from releasesMiquel Sabaté Solà2026-03-051-0/+1
* ci: automatically produce a release fileMiquel Sabaté Solà2026-03-051-1/+18
* Remove the pool size from enemiesMiquel Sabaté Solà2026-03-053-16/+2
* Exchange the colors on the second foreground paletteMiquel Sabaté Solà2026-03-051-1/+1
* Make enemies more colorfulMiquel Sabaté Solà2026-03-053-12/+43
* Improve a bit the performance on enemy deathMiquel Sabaté Solà2026-03-051-8/+2
* Don't be too tight on the player's feet for collisionMiquel Sabaté Solà2026-03-051-3/+6
* Make randomness a bit more randomMiquel Sabaté Solà2026-03-053-20/+23
* Improve slightly the look of asteroidsMiquel Sabaté Solà2026-03-052-31/+31
* Add the Game Over screenMiquel Sabaté Solà2026-03-057-49/+280
* Update lifes left for player 1Miquel Sabaté Solà2026-03-046-4/+55
* Add collision with the playerMiquel Sabaté Solà2026-03-047-22/+243
* Let enemies die whenever they touch a bulletMiquel Sabaté Solà2026-03-035-20/+131
* Add a pool of explosion effectsMiquel Sabaté Solà2026-03-039-36/+315
* Allow enemies to revive after a given timeMiquel Sabaté Solà2026-03-032-19/+33
* Move enemy initialization into its own functionMiquel Sabaté Solà2026-03-022-4/+17
* Wrap around the saving of the last allocated bulletMiquel Sabaté Solà2026-03-022-2/+7
* debug: Add general debugging counterMiquel Sabaté Solà2026-03-021-0/+3
* Small optimization on bullet initializationMiquel Sabaté Solà2026-03-022-4/+3
* Implement de 'chase' algorithmMiquel Sabaté Solà2026-03-022-37/+247
* Improve some comments in enemies.sMiquel Sabaté Solà2026-03-021-4/+4
* Check for all corners on the 'basic' algorithmMiquel Sabaté Solà2026-03-012-18/+26
* Fix bottom collision for fighter jet 1sMiquel Sabaté Solà2026-03-012-3/+10
* Finish up the 'homing' algorithmMiquel Sabaté Solà2026-03-012-16/+22
* Allow the 'basic' algorithm to go up or downMiquel Sabaté Solà2026-03-012-6/+13
* Remove the usage to zp_enemy_arg in most placesMiquel Sabaté Solà2026-02-282-74/+31
* Move the 'extra' initialization to a functionMiquel Sabaté Solà2026-02-282-52/+54