| Commit message (Expand) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| * | Allow the 'basic' algorithm to go up or down | Miquel Sabaté Solà | 2026-03-01 | 1 | -1/+1 | |
| * | Remove the usage to zp_enemy_arg in most places | Miquel Sabaté Solà | 2026-02-28 | 1 | -1/+1 | |
| * | Move the 'extra' initialization to a function | Miquel Sabaté Solà | 2026-02-28 | 1 | -1/+1 | |
| * | Make 'basic' more true to the original game | Miquel Sabaté Solà | 2026-02-27 | 1 | -1/+1 | |
| * | Initial implementation for the homing algorithm | Miquel Sabaté Solà | 2026-02-27 | 1 | -1/+1 | |
| * | Set the enemy pool size on 'init_pool' loop's init | Miquel Sabaté Solà | 2026-02-13 | 1 | -1/+1 | |
| * | Implement the 'erratic' algorithm for enemies | Miquel Sabaté Solà | 2026-02-13 | 1 | -1/+1 | |
| * | Remove vector.s | Miquel Sabaté Solà | 2026-02-13 | 1 | -1/+1 | |
| * | Implement the 'bounce' algorithm for enemies | Miquel Sabaté Solà | 2026-02-12 | 1 | -1/+1 | |
| * | Initial iteration of enemy movement | Miquel Sabaté Solà | 2026-02-12 | 1 | -1/+1 | |
| * | nasm: always save memory/segments stats | Miquel Sabaté Solà | 2026-02-11 | 1 | -0/+4 | |
