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-rw-r--r--src/background.s6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/background.s b/src/background.s
index a9dfbaf..0facde6 100644
--- a/src/background.s
+++ b/src/background.s
@@ -3,9 +3,15 @@
.scope Background
;; Screen coordinate on the Y axis where elements can begin to appear (e.g.
;; upper bound for new enemies, starting point for falling items, etc.).
+ ;;
+ ;; NOTE: if you change this value, you should re-generate the random values
+ ;; from prng.s as well.
UPPER_MARGIN_Y_COORD = $1A
;; Screen coordinates on the Y axis for the ground.
+ ;;
+ ;; NOTE: if you change this value, you should re-generate the random values
+ ;; from prng.s as well.
GROUND_Y_COORD = $C8
;; Returns whether the given tile position collides with a background