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-rw-r--r--src/background.s10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/background.s b/src/background.s
index c843063..2890a2d 100644
--- a/src/background.s
+++ b/src/background.s
@@ -80,11 +80,11 @@
;; three bytes: tile row, tile column beginning, tile column end.
;;
;; NOTE: this is wholeheartedly distinct to implementations like in
- ;; github.com/mssola/code.nes. In there, and in examples such as the ones in
- ;; `scroll`, a map is built up when loading the background and collision
- ;; checking is a matter of determining the metatile index on that map and
- ;; that's it. Here it's not possible because we are operating at the tile
- ;; level, not a metatile level. This in turn has been done this way to
+ ;; https://git.mssola.com/nes/code.nes. In there, and in examples such as
+ ;; the ones in `scroll`, a map is built up when loading the background and
+ ;; collision checking is a matter of determining the metatile index on that
+ ;; map and that's it. Here it's not possible because we are operating at the
+ ;; tile level, not a metatile level. This in turn has been done this way to
;; better replicate the original experience. Mapping tiles would be a huge
;; hit on memory, so we have to do things in a more rudimentary way.
;; Fortunately for us, this is a rather small list, and traversing it each