diff options
| -rw-r--r-- | CHANGELOG.md | 2 | ||||
| -rw-r--r-- | config/values.yml | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 1d0bfdc..f0fbde8 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -9,7 +9,7 @@ adapted to the reality of the NES/Famicom. This means: [Famicom Disk System](https://en.wikipedia.org/wiki/Famicom_Disk_System), of course), but at the same time I wanted to re-use at least some of its elements on the otherwise quite blank title screen from the original. Hence, both - screens have been merged to something that feels more like it belongs to the + screens have been merged into something that feels more like it belongs to the NES/Famicom library. - **Colors** are slightly different because of palette differences between the NES/Famicom and the ZX Spectrum. That being said, some colors have been diff --git a/config/values.yml b/config/values.yml index f2f0f45..e99eccc 100644 --- a/config/values.yml +++ b/config/values.yml @@ -4,8 +4,8 @@ # # Each file will have the name of the key from the first level (e.g. "player" # will become "config/values/player.s"), and under the file each constant will -# be upper cased (e.g. "player.throttle_up" will become "THROTTLE_UP" inside of -# the "player.s" file). +# be upper cased (e.g. "player.blast_off" will become "BLAST_OFF" inside of the +# "player.s" file). player: # Gravity and initial velocity when throttling from the ground. |
