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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-03-19 17:28:36 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-03-19 17:28:36 +0100 |
| commit | 4c8ed456d990ee99884e9dcd245f665ccb894b50 (patch) | |
| tree | 7305788a45bffa1ed291c2f65af2dea1f7b8db29 /src/vectors.s | |
| parent | d38a958f446aac1a6faa79277c140ab8a0ff03f4 (diff) | |
| download | jetpac.nes-4c8ed456d990ee99884e9dcd245f665ccb894b50.tar.gz jetpac.nes-4c8ed456d990ee99884e9dcd245f665ccb894b50.zip | |
Disable the PPU between the title to main screens
During other transitions like game over and such it might also be needed
to have something similar, but for now this should cut it.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'src/vectors.s')
| -rw-r--r-- | src/vectors.s | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/vectors.s b/src/vectors.s index b06f404..b404d98 100644 --- a/src/vectors.s +++ b/src/vectors.s @@ -103,7 +103,9 @@ bit PPU::STATUS - ;; Update the PPU control register with the shadowed value. + ;; Update the PPU control/mask registers with shadowed values. + lda PPU::zp_mask + sta PPU::MASK lda PPU::zp_control sta PPU::CONTROL |
