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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-04-01 16:23:34 +0200
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-04-02 21:22:42 +0200
commit2f140cfb7ea73e631fce086327bcb3a674758b0e (patch)
treea9b218b25342392a7541932d5649834ecf186987 /src/vectors.s
parentbcece25da4af0d4f47dc279dd5e1a67cb553186f (diff)
downloadjetpac.nes-2f140cfb7ea73e631fce086327bcb3a674758b0e.tar.gz
jetpac.nes-2f140cfb7ea73e631fce086327bcb3a674758b0e.zip
player: First PAL implementation
The steps by which a player increases its current velocity to reach the target one has been adapted on PAL, so every five frames it takes an extra step compared to NTSC. This at least brings PAL to grow its values at the same rate as NTSC. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'src/vectors.s')
-rw-r--r--src/vectors.s5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/vectors.s b/src/vectors.s
index f4c515c..f9aa31d 100644
--- a/src/vectors.s
+++ b/src/vectors.s
@@ -85,6 +85,11 @@
lda #$02
sta OAM::DMA
+ ;; PAL-specific code
+ .ifdef PAL
+ jsr Driver::pal_handler
+ .endif
+
;; TODO: some actions here will depend on the status of the game...
;; Decrease title timer.