diff options
| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-05 18:47:08 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-05 18:47:08 +0100 |
| commit | 11847f52aed5bda1966b7d28e009430dc58d2561 (patch) | |
| tree | 49012edd92bcf40add6b784c3aa66ac1ae1a9bf3 /src/player.s | |
| parent | dbcbd43287a28bf087e20e660edd5ba40b5c27ec (diff) | |
| download | jetpac.nes-11847f52aed5bda1966b7d28e009430dc58d2561.tar.gz jetpac.nes-11847f52aed5bda1966b7d28e009430dc58d2561.zip | |
Add the Game Over screen
This is still missing the support for player 2, but I've left traces
about it.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'src/player.s')
| -rw-r--r-- | src/player.s | 18 |
1 files changed, 7 insertions, 11 deletions
diff --git a/src/player.s b/src/player.s index 73ff20e..7e215a5 100644 --- a/src/player.s +++ b/src/player.s @@ -834,14 +834,19 @@ ;; That's just german for "the Bart, the". .proc die_bart_die - ;; Decrement the life. + ;; Decrement the life. If we reach zero, then there's no point on + ;; signaling the NMI code to render this change. + ;; ;; TODO: this is just considering the first player only!. dec Player::zp_lifes - beq @over + beq @skip_life_update + + ;; Notify NMI code to render lifes again, as they have changed. lda Player::zp_state ora #%00001000 sta Player::zp_state + @skip_life_update: ;; Move the player's sprites out of the screen. ldx #0 lda #$FF @@ -863,14 +868,5 @@ lda Player::zp_screen_x sta Globals::zp_arg3 JAL Explosions::create - - @over: - ;; Set the proper flag for game over. - ;; TODO: game over (coin) - lda Globals::zp_flags - ora #%00000010 - sta Globals::zp_flags - - rts .endproc .endscope |
