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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-25 23:44:29 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-27 10:48:53 +0100
commit63939a5c86c5678347f41f877e562b58236782df (patch)
treec8330923330524c02083f1465db9a04e24d60ac4 /src/jetpac.s
parent63ef73de3bdd698ab250407354e24a6de7c9ef20 (diff)
downloadjetpac.nes-63939a5c86c5678347f41f877e562b58236782df.tar.gz
jetpac.nes-63939a5c86c5678347f41f877e562b58236782df.zip
Save the high score after game over
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'src/jetpac.s')
-rw-r--r--src/jetpac.s8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/jetpac.s b/src/jetpac.s
index a50ba6a..7734491 100644
--- a/src/jetpac.s
+++ b/src/jetpac.s
@@ -124,11 +124,9 @@
@init:
;; Force the scores to appear.
- lda #$80
+ lda #$C0
sta Globals::zp_extra_flags
- ;; TODO: update high score (see zp_extra_flags)
-
;; Disable the PPU and zero out variables which shadow PPU registers.
lda #0
sta PPU::m_mask
@@ -264,6 +262,10 @@
pla
beq @main_game_loop
+ ;; If we have a new high score, save it now before initializing scores
+ ;; again.
+ jsr Score::save_hi_score
+
;; We will skip the initialization of the assets so to avoid writing into
;; the first nametable when it's just fine. That being said, we still need
;; to prepare palettes for the title screen. Do it now before starting over.