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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-11 23:42:38 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-11 23:42:38 +0100
commita0ef7b9c4d341de3f3f518626c40576e45cbf244 (patch)
tree590c04995b1bcaf2cb91728bc1ce0b84ba211b70 /src/driver.s
parent58b0af791a8f6a704e4f066dfa187180ae1c8514 (diff)
downloadjetpac.nes-a0ef7b9c4d341de3f3f518626c40576e45cbf244.tar.gz
jetpac.nes-a0ef7b9c4d341de3f3f518626c40576e45cbf244.zip
Don't skip the title page on a DEV build
Just bumping up timers is enough, and we don't get weird "this does not load _exactly_ as the final game" situations. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'src/driver.s')
-rw-r--r--src/driver.s2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/driver.s b/src/driver.s
index 903c2da..7404b94 100644
--- a/src/driver.s
+++ b/src/driver.s
@@ -8,7 +8,7 @@
;; never conflict with each other.
zp_player_timer = $30 ; asan:ignore
PLAYER_TIMER_FULL_VALUE = HZ * 3
- PLAYER_TIMER_DEV_VALUE = HZ / 2
+ PLAYER_TIMER_DEV_VALUE = HZ / 4
.ifdef PARTIAL
PLAYER_TIMER_VALUE = PLAYER_TIMER_DEV_VALUE
.else