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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-06 21:38:32 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-06 21:38:32 +0100
commit270d60d58d3ef206a11057d399e360976546e439 (patch)
tree21dd02ae17e7d0dc60e6bc48c56399cab8fe59c3 /src/driver.s
parentfb3f09ad7691765a7f578309a80c4a0cf4012236 (diff)
downloadjetpac.nes-270d60d58d3ef206a11057d399e360976546e439.tar.gz
jetpac.nes-270d60d58d3ef206a11057d399e360976546e439.zip
Rename scoped variables without being redundant
Some variables had the same name of the scope in their names as well. Remove this redundancy everywhere. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'src/driver.s')
-rw-r--r--src/driver.s24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/driver.s b/src/driver.s
index 536f4e0..a5e169c 100644
--- a/src/driver.s
+++ b/src/driver.s
@@ -112,7 +112,7 @@
;; Invalidate all enemies.
ldy #Enemies::ENEMIES_POOL_CAPACITY
@enemies_reset_loop:
- sta Enemies::zp_enemies_pool_base, x
+ sta Enemies::zp_pool_base, x
NEXT_ENEMY_INDEX_X
dey
bne @enemies_reset_loop
@@ -120,7 +120,7 @@
;; Invalidate all bullets.
ldy #Bullets::BULLETS_POOL_CAPACITY
@bullets_reset_loop:
- sta Bullets::zp_bullets_pool_base, x
+ sta Bullets::zp_pool_base, x
NEXT_BULLET_INDEX_X
dey
bne @bullets_reset_loop
@@ -280,19 +280,19 @@
;; The 'x' register will index from the different sprite pools.
ldx zp_next_bullet_cycle
- lda Bullets::zp_bullets_pool_base, x
+ lda Bullets::zp_pool_base, x
;; Is this a valid bullet?
cmp #$FF
beq @after_first_bullet
;; It is a valid bullet! Set it now.
- lda Bullets::zp_bullets_pool_base + 1, x
+ lda Bullets::zp_pool_base + 1, x
sta OAM::m_sprites, y
iny
;; The tile selection depends on how many moves the bullet has done.
- lda Bullets::zp_bullets_pool_base, x
+ lda Bullets::zp_pool_base, x
and #%01111111
cmp #Bullets::BULLET_LAST_TRANSITION
bcs @last_bullet_tile
@@ -312,7 +312,7 @@
lda #0
sta OAM::m_sprites, y
iny
- lda Bullets::zp_bullets_pool_base + 2, x
+ lda Bullets::zp_pool_base + 2, x
sta OAM::m_sprites, y
iny
@@ -338,7 +338,7 @@
;; cycle index.
ldx zp_next_enemy_cycle
stx zp_first_enemy
- lda Enemies::zp_enemies_pool_base, x
+ lda Enemies::zp_pool_base, x
;; Is this a valid enemy? If so allocate it and 'Enemies::allocate_x_y'
;; will be responsible for increasing the value of 'y' with the number
@@ -378,18 +378,18 @@
@do_bullet:
;; Ok, so the bullet has not been allocated yet and we have space for
;; it. Is it valid?
- lda Bullets::zp_bullets_pool_base, x
+ lda Bullets::zp_pool_base, x
cmp #$FF
beq @next_bullet
;; Yes! Then allocate now.
- lda Bullets::zp_bullets_pool_base + 1, x
+ lda Bullets::zp_pool_base + 1, x
sta OAM::m_sprites, y
iny
;; The tile selection depends on how many moves the bullet has done.
- lda Bullets::zp_bullets_pool_base, x
+ lda Bullets::zp_pool_base, x
and #%01111111
cmp #Bullets::BULLET_LAST_TRANSITION
bcs @other_last_bullet_tile
@@ -409,7 +409,7 @@
lda #0
sta OAM::m_sprites, y
iny
- lda Bullets::zp_bullets_pool_base + 2, x
+ lda Bullets::zp_pool_base + 2, x
sta OAM::m_sprites, y
iny
@@ -434,7 +434,7 @@
@do_enemy:
;; Ok, so the enemy has not been allocated yet and we have space for
;; it. Is it valid?
- lda Enemies::zp_enemies_pool_base, x
+ lda Enemies::zp_pool_base, x
cmp #$FF
beq @next_enemy