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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-04-02 21:33:21 +0200
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-04-02 21:33:21 +0200
commit4e5267ce1f247bf2c7336d79a16b6cd9a1d1c5ce (patch)
tree7edd7e321578067486b4782e22632d737727ff3a /src/background.s
parentbfb641e8bed8d33f6a3ab13870c93f0632eba9d8 (diff)
downloadjetpac.nes-4e5267ce1f247bf2c7336d79a16b6cd9a1d1c5ce.tar.gz
jetpac.nes-4e5267ce1f247bf2c7336d79a16b6cd9a1d1c5ce.zip
Full stop when not moving on walking state
Before this commit the same logic as in throttle state was applied in which acceleration was applied. This brings back the logic more closely to the original game. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'src/background.s')
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