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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-05-15 17:00:43 +0200
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-05-15 17:00:43 +0200
commit33147295f3f4d469fa9ae28aa1d971b9bd58c930 (patch)
treea570bc3a14c906af798e4dfa25900c798ec361a7 /src/background.s
parent6be9892eeb55835e338096e482fd5e5926985413 (diff)
downloadjetpac.nes-33147295f3f4d469fa9ae28aa1d971b9bd58c930.tar.gz
jetpac.nes-33147295f3f4d469fa9ae28aa1d971b9bd58c930.zip
bullet: Do not clash with the pool
One of the glitches as hinted by commit ae857d302cd6 ("Implement the base for moving bullets") actually came from the fact that the temporary screen coordinates were pointing at the first sprite from the pool of bullets. This commit moves these variables into a memory region where there won't be any clashes. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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