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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-02-10 16:11:08 +0100 |
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| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-02-10 16:11:08 +0100 |
| commit | 29c2f3b8b4eb1bd8190d8ed302d172c54efc1450 (patch) | |
| tree | 7763eea97756efcd6563ea93870dca1d05ced138 /src/assets.s | |
| parent | a6bd59a138673b78bc3da39096546b6725590a29 (diff) | |
| download | jetpac.nes-29c2f3b8b4eb1bd8190d8ed302d172c54efc1450.tar.gz jetpac.nes-29c2f3b8b4eb1bd8190d8ed302d172c54efc1450.zip | |
Allocate all enemies on sprite cycling
The previous commit only tackled the first enemy, this one handles the
"rest_o_enemies" code flow, which was entirely missing.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'src/assets.s')
0 files changed, 0 insertions, 0 deletions
