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authorMiquel Sabaté Solà <mssola@mssola.com>2026-02-10 16:11:08 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-02-10 16:11:08 +0100
commit29c2f3b8b4eb1bd8190d8ed302d172c54efc1450 (patch)
tree7763eea97756efcd6563ea93870dca1d05ced138 /include/globals.s
parenta6bd59a138673b78bc3da39096546b6725590a29 (diff)
downloadjetpac.nes-29c2f3b8b4eb1bd8190d8ed302d172c54efc1450.tar.gz
jetpac.nes-29c2f3b8b4eb1bd8190d8ed302d172c54efc1450.zip
Allocate all enemies on sprite cycling
The previous commit only tackled the first enemy, this one handles the "rest_o_enemies" code flow, which was entirely missing. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'include/globals.s')
-rw-r--r--include/globals.s2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/globals.s b/include/globals.s
index d9052f1..d4a7f55 100644
--- a/include/globals.s
+++ b/include/globals.s
@@ -16,7 +16,7 @@
zp_tmp0 = $05
zp_tmp1 = $06
zp_tmp2 = $07
- ;; zp_tmp3 = $08
+ zp_tmp3 = $08
;;;
;; Reserve a byte of memory for preserving indices on memory. This is needed