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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-18 00:52:52 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-18 00:55:35 +0100
commite50190685001d5dc48703428b101ac5c39510de8 (patch)
tree3fe6ed61905011b0459d72cbc735d34ec29af2a1 /config/values/player.s
parentc961e1fed5d31f5f9b7c9cf016790c9612f85978 (diff)
downloadjetpac.nes-e50190685001d5dc48703428b101ac5c39510de8.tar.gz
jetpac.nes-e50190685001d5dc48703428b101ac5c39510de8.zip
Use specific variables for cached player's tile coordinates
Before this commit we were using the zp_argX variables, but this can go wrong, and more so considering other functions like background collision checking also use these variables. All in all, since we have plenty of RAM to spare, let's just allocate a new set of bytes just for that. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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