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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-05-15 17:00:43 +0200 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-05-15 17:00:43 +0200 |
| commit | 33147295f3f4d469fa9ae28aa1d971b9bd58c930 (patch) | |
| tree | a570bc3a14c906af798e4dfa25900c798ec361a7 /config/values.yml | |
| parent | 6be9892eeb55835e338096e482fd5e5926985413 (diff) | |
| download | jetpac.nes-33147295f3f4d469fa9ae28aa1d971b9bd58c930.tar.gz jetpac.nes-33147295f3f4d469fa9ae28aa1d971b9bd58c930.zip | |
bullet: Do not clash with the pool
One of the glitches as hinted by commit ae857d302cd6 ("Implement the
base for moving bullets") actually came from the fact that the temporary
screen coordinates were pointing at the first sprite from the pool of
bullets. This commit moves these variables into a memory region where
there won't be any clashes.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'config/values.yml')
0 files changed, 0 insertions, 0 deletions
