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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-04-02 21:33:21 +0200 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-04-02 21:33:21 +0200 |
| commit | 4e5267ce1f247bf2c7336d79a16b6cd9a1d1c5ce (patch) | |
| tree | 7edd7e321578067486b4782e22632d737727ff3a /assets/title.nam | |
| parent | bfb641e8bed8d33f6a3ab13870c93f0632eba9d8 (diff) | |
| download | jetpac.nes-4e5267ce1f247bf2c7336d79a16b6cd9a1d1c5ce.tar.gz jetpac.nes-4e5267ce1f247bf2c7336d79a16b6cd9a1d1c5ce.zip | |
Full stop when not moving on walking state
Before this commit the same logic as in throttle state was applied in
which acceleration was applied. This brings back the logic more closely
to the original game.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'assets/title.nam')
0 files changed, 0 insertions, 0 deletions
