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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-16 22:04:19 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-16 22:04:19 +0100 |
| commit | 3b238d047207441a9ed4c3ae503f323e04b62bef (patch) | |
| tree | d32acd3182cfd409f34a3c6dc886a5b9759336fa /assets/title.nam | |
| parent | f6e0cca4031ebad414667aba4054b9af4b71eb5f (diff) | |
| download | jetpac.nes-3b238d047207441a9ed4c3ae503f323e04b62bef.tar.gz jetpac.nes-3b238d047207441a9ed4c3ae503f323e04b62bef.zip | |
Wait for items to fall before changing screen
More specifically, whenever the player dies and we need to reset the
screen, wait for items to fall in the same way as we do for explosions
to disappear.
This also brought with it some other changes like removing sprite reset
on screen initialization.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to 'assets/title.nam')
0 files changed, 0 insertions, 0 deletions
