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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-20 21:52:36 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-22 15:17:24 +0100
commitfb23cf51040f06bfcfbaf318d7b452d76ffbedfb (patch)
treec65bd96d3789cb8dd60e1f6baf7942a68528a84a /assets/jetpac.chr
parentb7ec9a63ebf0895f9c1940772a5735f905cccfb8 (diff)
downloadjetpac.nes-fb23cf51040f06bfcfbaf318d7b452d76ffbedfb.tar.gz
jetpac.nes-fb23cf51040f06bfcfbaf318d7b452d76ffbedfb.zip
Try to initialize enemies on unique Y coordinates
That is, our PRNG algorithm is so stupid that sometimes it cycles into the same value multiple times. While play testing, sometimes we were so unlucky that we got all enemies on the same Y screen coordinate. As funny as these situations can be, this shouldn't happen, so I have introduced an (awesomely named) function that makes a harder effort at finding a unique random number. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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