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| author | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-05-13 14:57:15 +0200 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-05-14 16:25:52 +0200 |
| commit | ae857d302cd6f81c130b216f5dcc16655a09b4ac (patch) | |
| tree | ba377720e962501e052fe622e933dfc5516081e5 /README.md | |
| parent | ad830a7f81871e15f43d7255f7af5463d9dd0bc5 (diff) | |
| download | jetpac.nes-ae857d302cd6.tar.gz jetpac.nes-ae857d302cd6.zip | |
Implement the base for moving bullets
This establishes a way for bullets to move, be displayed as independent
sprites, cycle these sprites, and check for the collision on the
background.
This is still lacking the collision check with enemies and has some
obvious bugs that will be fixed on the next commits.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
Diffstat (limited to 'README.md')
0 files changed, 0 insertions, 0 deletions
