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authorMiquel Sabaté Solà <mssola@mssola.com>2026-02-10 15:16:21 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-02-10 15:19:56 +0100
commita6bd59a138673b78bc3da39096546b6725590a29 (patch)
tree2267dd4007c33d36b659d164ee754b9757aeb83d /.nasm/memory.txt
parent4f372e1639c0c43cf6926a100fbbce99585b0291 (diff)
downloadjetpac.nes-a6bd59a138673b78bc3da39096546b6725590a29.tar.gz
jetpac.nes-a6bd59a138673b78bc3da39096546b6725590a29.zip
enemies: add inner movement and facing logic
Enemies now have the ability to be displayed on screen, face at the direction that they were assigned to at random during initialization time, and they also have a timer that dictates some inner movement, similarly as it happened in the original game. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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