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authorMiquel Sabaté Solà <mikisabate@gmail.com>2025-05-13 14:57:15 +0200
committerMiquel Sabaté Solà <mikisabate@gmail.com>2025-05-14 16:25:52 +0200
commitae857d302cd6f81c130b216f5dcc16655a09b4ac (patch)
treeba377720e962501e052fe622e933dfc5516081e5 /.github
parentad830a7f81871e15f43d7255f7af5463d9dd0bc5 (diff)
downloadjetpac.nes-ae857d302cd6f81c130b216f5dcc16655a09b4ac.tar.gz
jetpac.nes-ae857d302cd6f81c130b216f5dcc16655a09b4ac.zip
Implement the base for moving bullets
This establishes a way for bullets to move, be displayed as independent sprites, cycle these sprites, and check for the collision on the background. This is still lacking the collision check with enemies and has some obvious bugs that will be fixed on the next commits. Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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