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authorMiquel Sabaté Solà <mssola@mssola.com>2026-03-16 22:06:17 +0100
committerMiquel Sabaté Solà <mssola@mssola.com>2026-03-16 22:07:56 +0100
commitb701e5fc34351a727a217542c60f22beda7681e7 (patch)
tree29fa9b28b99233c744da2520d2c6cf7db5a6ba39 /.github/workflows/build.yml
parent3b238d047207441a9ed4c3ae503f323e04b62bef (diff)
downloadjetpac.nes-b701e5fc34351a727a217542c60f22beda7681e7.tar.gz
jetpac.nes-b701e5fc34351a727a217542c60f22beda7681e7.zip
Improve the accuracy of the dropping zone
We were abusing on tile collision for this, and it wasn't exact. Not only that, but if the player was fast enough, sometimes the item wouldn't drop as the accelaration would pass through that zone. Avoid that by simply using regular screen coordinates, which aren't too hard to check in this case. Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
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