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| author | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-06 23:40:02 +0100 |
|---|---|---|
| committer | Miquel Sabaté Solà <mssola@mssola.com> | 2026-03-06 23:40:02 +0100 |
| commit | e602dd3707f2b6ad3198a62497ca6ee311997485 (patch) | |
| tree | 5c4e07b8e878b77f85b29a1de90b8e8827ffd41a /.github/PULL_REQUEST_TEMPLATE.md | |
| parent | 53b6d7eb0461d63f580c5a2612b71a735a5ecba1 (diff) | |
| download | jetpac.nes-e602dd3707f2b6ad3198a62497ca6ee311997485.tar.gz jetpac.nes-e602dd3707f2b6ad3198a62497ca6ee311997485.zip | |
Convert enemy vs bullet collision into a loop
The fact that unrolling the loop was easier or faster was a plain lie
from my lazyness. Convert it into a proper loop just so we can
experiment with adding more enemies in one screen.
Signed-off-by: Miquel Sabaté Solà <mssola@mssola.com>
Diffstat (limited to '.github/PULL_REQUEST_TEMPLATE.md')
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