| Commit message (Collapse) | Author | Age | Files | Lines |
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After digging deeper into this good ol' machine, I've found that there
are better ways to explain some of the basic things, or things that
seemed easy but came back to bite me.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Be more careful on everything and try to follow along style.nes from my
repository. This might change in the future, but it's in a much better
state now.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Moreover, I have introduced a linker configuration for MMC1 as well, so
to properly implement the `basics/persist.s` example.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This includes more clear explanations, images, etc.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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Originally this was supposed to be a sort of mini game, but that would
have probably made it too complex for newcomers. Thus, let's just keep
it to subpixel movement and shooting bullets, which is already a big
step from the `basics/sprite.s` example.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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Add more comments to `sprite.s` and `persist.s` so they can be read by a
newcomer, and also introduce a README for this directory.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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Let's divide things by topic instead of a broad "examples" directory.
This will allow for simple files to co-exist together with full-blown
projects.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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