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At least on the MMC3 chip, it's important to have background tiles on
the first pattern table and then sprite tiles on the second pattern
table. This avoids a hardware bug on scanline IRQs.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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Moreover, I have introduced a linker configuration for MMC1 as well, so
to properly implement the `basics/persist.s` example.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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This includes more clear explanations, images, etc.
Signed-off-by: Miquel Sabaté Solà <mikisabate@gmail.com>
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First of all, move some reading utilities into the new `shared`
directory, so controllers can be read by more than one example. Second,
even if we keep the example on `basics/input.s` simple, let's provide a
safe alternative for the other examples.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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Add an example on how to flicker sprites so to not surpass the scanline
limit for them.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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Moreover, add a simple fix to the CI.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
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