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| author | Miquel Sabaté Solà <msabate@suse.com> | 2024-04-02 23:49:52 +0200 |
|---|---|---|
| committer | Miquel Sabaté Solà <mikisabate@gmail.com> | 2025-02-04 21:04:36 +0100 |
| commit | 3c6a583190b827c0e88e535d486a4f191ee255c0 (patch) | |
| tree | fd21f0c22dbd7e340a53dcb8fad1f4e8c07c73bc /basics/flicker.s | |
| parent | 1d1f08646352df00977a88adb99e04d54e4dfd5d (diff) | |
| download | code.nes-3c6a583190b827c0e88e535d486a4f191ee255c0.tar.gz code.nes-3c6a583190b827c0e88e535d486a4f191ee255c0.zip | |
Add a way to safely read from controllers
First of all, move some reading utilities into the new `shared`
directory, so controllers can be read by more than one example. Second,
even if we keep the example on `basics/input.s` simple, let's provide a
safe alternative for the other examples.
Signed-off-by: Miquel Sabaté Solà <msabate@suse.com>
Diffstat (limited to 'basics/flicker.s')
| -rw-r--r-- | basics/flicker.s | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/basics/flicker.s b/basics/flicker.s index b170d5e..640817a 100644 --- a/basics/flicker.s +++ b/basics/flicker.s @@ -36,7 +36,7 @@ @main_game_loop: ;; NOTE: the logic is pretty simply: read the pad, move the player ;; accordingly, and apply the flickering effect. - jsr Joypad::read + jsr joypad_read jsr Diskun::update ;; NOTE: comment this `jsr` out if you want to see what happens if no |
