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Diffstat (limited to 'scroll')
-rw-r--r--scroll/include/driver.s2
-rw-r--r--scroll/include/player.s8
-rw-r--r--scroll/level.s2
-rw-r--r--scroll/sprite0.s2
-rw-r--r--scroll/toggle.s8
5 files changed, 11 insertions, 11 deletions
diff --git a/scroll/include/driver.s b/scroll/include/driver.s
index abb3f5e..acf5a11 100644
--- a/scroll/include/driver.s
+++ b/scroll/include/driver.s
@@ -50,7 +50,7 @@
;; If `select` is pressed, then go for a new level. Otherwise check
;; whether there is a pending column to be loaded.
lda #Joypad::BUTTON_SELECT
- and Joypad::m_buttons1
+ and Joypad::zp_buttons1
beq @check_column
;; Set the counter.
diff --git a/scroll/include/player.s b/scroll/include/player.s
index 239cec6..a4f750c 100644
--- a/scroll/include/player.s
+++ b/scroll/include/player.s
@@ -76,7 +76,7 @@
.proc update
;; Is the player requesting to go up?
lda #Joypad::BUTTON_UP
- and Joypad::m_buttons1
+ and Joypad::zp_buttons1
beq @check_down
;; If we are already at the top disregard this button press and check
@@ -108,7 +108,7 @@
@check_down:
;; Is the player requesting to go down?
lda #Joypad::BUTTON_DOWN
- and Joypad::m_buttons1
+ and Joypad::zp_buttons1
beq @check_left
;; We have to move down unless we are already at the very bottom.
@@ -135,7 +135,7 @@
@check_left:
;; Is the player requesting to go left?
lda #Joypad::BUTTON_LEFT
- and Joypad::m_buttons1
+ and Joypad::zp_buttons1
beq @check_right
;; We have to move left unless we are already at the leftmost edge.
@@ -160,7 +160,7 @@
@check_right:
;; Last check! Is the player requesting to go right?
lda #Joypad::BUTTON_RIGHT
- and Joypad::m_buttons1
+ and Joypad::zp_buttons1
bne @check_level_end
rts
diff --git a/scroll/level.s b/scroll/level.s
index de386db..28de7f0 100644
--- a/scroll/level.s
+++ b/scroll/level.s
@@ -57,7 +57,7 @@
sta PPU::CONTROL
@main_game_loop:
- jsr joypad_read
+ READ_JOYPAD1
jsr Player::update
jsr Driver::update
diff --git a/scroll/sprite0.s b/scroll/sprite0.s
index 4bd940d..a1944e6 100644
--- a/scroll/sprite0.s
+++ b/scroll/sprite0.s
@@ -142,7 +142,7 @@ BACKGROUND_ROW_OFFSET = 1
sta PPU::CONTROL
@main_game_loop:
- jsr joypad_read
+ READ_JOYPAD1
jsr Player::update
jsr Driver::update
diff --git a/scroll/toggle.s b/scroll/toggle.s
index b9214b4..32fc39f 100644
--- a/scroll/toggle.s
+++ b/scroll/toggle.s
@@ -70,11 +70,11 @@
bne @end
;; Read the joypad.
- jsr joypad_read
+ READ_JOYPAD1
;; Is the player pressing left? If so then the direction is to the left.
lda #Joypad::BUTTON_LEFT
- and Joypad::m_buttons1
+ and Joypad::zp_buttons1
beq @check_right
inc Vars::zp_scrolling
lda #0
@@ -84,7 +84,7 @@
@check_right:
;; Is the player pressing right? If so then the direction is to the right.
lda #Joypad::BUTTON_RIGHT
- and Joypad::m_buttons1
+ and Joypad::zp_buttons1
beq @check_select
inc Vars::zp_scrolling
lda #1
@@ -95,7 +95,7 @@
;; Is the player pressing Select? Then the direction depends on the current
;; nametable.
lda #Joypad::BUTTON_SELECT
- and Joypad::m_buttons1
+ and Joypad::zp_buttons1
beq @end
inc Vars::zp_scrolling
ldx #0